la confrérie des aliénés Index du Forum
 
 
 
la confrérie des aliénés Index du ForumFAQRechercherS’enregistrerConnexion

Druide féral 5.0.5

 
Poster un nouveau sujet   Répondre au sujet    la confrérie des aliénés Index du Forum -> La Confrérie des Aliénés -> Les Classes -> Le Druide
Sujet précédent :: Sujet suivant  
Auteur Message
Mioji


Hors ligne

Inscrit le: 14 Sep 2012
Messages: 13
Localisation: Pornyville

MessagePosté le: Dim 30 Sep - 11:56 (2012)    Sujet du message: Druide féral 5.0.5 Répondre en citant

1. Talent Choices↑top
Level Choices
15 Feline Swiftness Displacer Beast Wild Charge
30 Nature's Swiftness Renewal Cenarion Ward
45 Faerie Swarm Mass Entanglement Typhoon
60 Soul of the Forest Incarnation Force of Nature
75 Disorienting Roar Ursol's Vortex Mighty Bash
90 Heart of the Wild Dream of Cenarius Nature's Vigil
  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

There is no longer such a thing as a default build. Most of the talents are now viable. They can easily be changed, thanks to
Dust of Disappearance (and
Tomes of the Clear Mind from level 86 to 90). You will frequently find yourself changing talents and glyphs between encounters, in order to adapt your play style to different mechanics. Therefore, it is important to understand what each of your talents does and how they affect your play style.
2. Tier 1 Talents↑top
Tier 1 talents offer a choice between 3 means of increasing your movement abilities.
  • Feline Swiftness is a passive ability that increases your movement speed by 15% at all times.
  • Displacer Beast is an active ability that teleports you 20 yards forward and activates
    Cat Form and
    Prowl.
  • Wild Charge is an active ability that differs based on the shapeshift form you are in, as follows:
    • No shapeshift form: you fly to an ally's location.
    • Bear Form: you charge an enemy, immobilizing them for 4 seconds.
    • Cat Form: you leap behind an enemy, dazing them for 3 seconds.
    • Travel Form: you leap forward 20 yards.
    • Aquatic Form: your swim speed is increased by 150% for 5 seconds.

Since
Feline Swiftness's bonus stacks with the movement speed increase granted by
Cat Form, this talent is probably going to be the default choice in the majority of situations. Not only does the greatly increased speed allow you to reach your target(s) faster, it also allows you to easily move out of harmful void zones and other such effects.
In situations where leaping behind the target is of use (getting to a new target even faster, bypassing some encounter mechanics, etc.)
Wild Charge will be better.
Displacer Beast currently has no conceivable uses outside of exceptional situations.
3. Tier 2 Talents↑top
Tier 2 talents offer a choice between 3 healing spells.
  • Nature's Swiftness is an active cooldown that makes your next
    Cyclone,
    Entangling Roots,
    Healing Touch,
    Hibernate, and
    Rebirth instant cast, free of mana cost and usable in
    Cat Form. Moreover, it increases the potency of the spell by 50%.
  • Renewal is a self-heal for 30% of your maximum health with a 2-minute cooldown.
  • Cenarion Ward is a buff that you can place on a friendly player, lasting up to 30 seconds. When the player takes damage, Cenarion Ward activates a 6-second HoT on the player, consuming Cenarion Ward in the process.

Cenarion Ward currently provides the most healing, and, thus, the most utility. However, its healing is done over time, and must be triggered by damage. It will be useful in some situations (you can keep it active on the tank, for example).
Nature's Swiftness currently provides more healing (including self-healing) than
Renewal, due to the relatively low health pools of Cataclysm, compared to Mists of Pandaria (which is what this talent is balanced around). Therefore, it is currently a good option, especially in order to use it to throw around instant-cast
Healing Touches, to save low health raid members. We recommend this macro for pairing Nature's Swiftness with
Healing Touch, for easier use.
Renewal is a good emergency cooldown, that can save your life in a pinch.
4. Tier 3 Talents↑top
Tier 3 talents offer a choice between 3 crowd control spells.
  • Faerie Swarm is a spell that replaces
    Faerie Fire, upgrading the latter spell to also slow the target's movement speed by 50% for 15 seconds.
  • Mass Entanglement is an AoE root, that roots up to 5 targets.
  • Typhoon is a spell that affects enemies in a cone in front of you, knocking them back and dazing them for 6 seconds.

The choice between these talents is largely irrelevant in terms of DPS performance. You will simply choose the one which you prefer most, or which best suits the encounter mechanics.
5. Tier 4 Talents↑top
Tier 4 offers a choice between 3 performance-enhancing talents.
  • Soul of the Forest passively causes your Finishing Moves to grant you 4 energy for each Combo Point used.
  • Incarnation: King of the Jungle removes the stealth requirement from all your abilities, removes the positional requirement of
    Ravage and allows you to
    Prowl while in combat, for 30 seconds. This ability has a 3-minute cooldown.
  • Force of Nature is an active ability that summons 3 treants for 15 seconds (with a 1-minute cooldown). The treants attack enemies.

Soul of the Forest will provide you with more energy, and it will make your rotation somewhat easier overall. Since the benefit of this is entirely passive, it is easy to manage. Currently, it provides the highest DPS of the talents in this tier.
Force of Nature is a strong choice, providing a DPS boost just below that of Soul of the Forest. Unlike Soul of the Forest, however, it must be used actively, which can be more problematic.
Incarnation: King of the Jungle may provide you with some additional burst through enabling the use of
Ravage freely, without any of its requirements. It may also provide some benefit in the face of adverse encounter conditions (allowing you to go into stealth).
6. Tier 5 Talents↑top
Tier 5 talents offer a choice between 3 crowd control spells.
  • Disorienting Roar is an AoE disorient that lasts for 3 seconds and affects all enemies in a 10 yard radius.
  • Ursol's Vortex is a targeted AoE slow. When enemies first try to leave the slowing area, they are pulled back in.
  • Mighty Bash is a single target 5-second stun.

The choice between these talents is largely irrelevant in terms of DPS performance. You will simply choose the one which you prefer most, or which best suits the encounter mechanics.
7. Tier 6 Talents↑top
Tier 6 talents offer a choice between 3 talents that affect your gameplay.
  • Heart of the Wild increases your Stamina, Agility, and Intellect by 6% at all times. Additionally, with a 6-minute cooldown, it allows you to viably perform roles outside of your specialisation, for 45 seconds.
    • allows you to tank in
      Bear Form, by increasing your Agility, Expertise, Hit Chance, and armor, making you immune to critical hits and granting you the
      Vengeance ability;
    • allows you to DPS as a caster, by increasing your Spell Damage and Hit Chance, and reducing the mana cost of all your damaging spells by 100%;
    • allows you to heal efficiently, by increasing the healing of your spells by 100% and reducing the mana cost of your healing spells by 100%;
  • Dream of Cenarius is a passive ability that grants you a healing bonus each time you deal damage, and a damaging bonus each time you heal.
    • Wrath and melee abilities increase the healing done by your next healing spell (except for
      Tranquility) by 30%.
    • Healing Touch increases the damage done by your next 2 melee abilities by 25%.
  • Nature's Vigil is a 3-minute cooldown that increases all healing and damage done by 20% for 30 seconds. While Nature's Vigil is active, all single target healing spells also damage a nearby enemy for 25% of the healing done, and all damaging spells heal nearby allies for 25% of the damage done.

Currently,
Dream of Cenarius is the best talent in terms of improving your DPS. For now, this is the optimal choice, although we suspect that the talents will be re-balanced to favour one of the other two alternatives.
Heart of the Wild and
Nature's Vigil are both strong options, although they currently rank behind Dream of Cenarius.
The choice becomes a bit more difficult if you are trying to assess which talent offers you the best "hybrid" abilities. In this case, the choice will depend on the specific requirements of the encounter, and the role you wish to perform.
8. Major Glyphs↑top
Only Major Glyphs play a part in your performance as a Feral Druid.
Glyph of Savagery is the most important glyph for you. This glyph allows you to cast
Savage Roar without having any Combo Points. This applies a 12-second Savage Roar, and it is ideally suited for recovering from a mistake that caused you to drop the buff. It is also excellent for using at the start of the encounter, when you have to get all your bleeds up, ensuring that you also benefit from the damage bonus of Savage Roar without investing any Combo Points into it.
Glyph of Shred removes the positional requirement of
Shred while
Tiger's Fury or
Berserk are active. This is not especially impressive, but it will probably be beneficial in some situations.
Glyph of Cat Form increases the healing received by you by 20% while
Cat Form is active. This is a great boost to your survivability.
Glyph of Stampeding Roar increases the range of
Stampeding Roar by 30 yards. If using this ability is vital to your raid's strategy, this glyph is excellent.
Glyph of Rebirth is very useful if you ever intend to use your
Rebirth, since it allows the target of your Rebirth to come back to life with full health, meaning that they do not risk instantly dying again to environmental damage.


Revenir en haut
Skype
Publicité






MessagePosté le: Dim 30 Sep - 11:56 (2012)    Sujet du message: Publicité

PublicitéSupprimer les publicités ?
Revenir en haut
Mioji


Hors ligne

Inscrit le: 14 Sep 2012
Messages: 13
Localisation: Pornyville

MessagePosté le: Dim 30 Sep - 11:57 (2012)    Sujet du message: Druide féral 5.0.5 Répondre en citant

1. Single Target Rotation↑top
The Feral Druid DPS rotation revolves around keeping up various buffs and debuffs, while generating Combo Points and using them on Finishing Moves.
  • Combo Point builders (by order of priority)
    1. Use
      Shred as your default Combo Point builder.
      • If you cannot attack the boss from behind,
        Mangle becomes your default Combo Point builder.
    2. Use
      Rake
      • only to keep 100% uptime on the bleed effect that it applies (every 15 seconds).
  • Finishing Moves (by order of priority)
    1. Apply and maintain
      Savage Roar (preferably with 5 Combo Points).
    2. Apply and maintain
      Rip (with 5 Combo Points).
      • When the target is below 25% health use
        Ferocious Bite to refresh
        Rip. Use Ferocious Bite with 5 Combo Points preferably, unless Rip is about to wear off.

    While this rotation is correct and, for the most part, complete, putting it into practice takes a slightly deeper understanding. For this, we strongly suggest that you read our detailed section.
    2. Multiple Target Rotation↑top
    When you are facing 2 targets, simply perform a single-target rotation on one of them. You can try to maintain
    Rake up on both of them.
    If you are facing 3 or more targets, keep up your
    Savage Roar buff at all times, keep up the bleed effect from
    Thrash, and use use
    Swipe on cooldown. Use your remaining Combo Points to weave in
    Rip on the main target, if there is one.
    3. Faerie Fire↑top
    If no one else is providing the armor
    Weakened Armor debuff granted by
    Faerie Fire, then you should keep this debuff up yourself. Weakened Armor lasts 30 seconds.
    4. Cooldowns↑top
    You have two DPS cooldown.
    • Tiger's Fury increases your physical damage done by 15% for 6 seconds, on a 30-second cooldown. Additionally, it instantly restores 60 energy. It should be used on cooldown.
    • Berserk reduces the cost of your abilities by 50% for 15 seconds, on a 3-minute cooldown. It should be used as many times as possible during the encounter.

    Additionally, your talents have the potential to provide you with an additional two active DPS cooldowns. We discuss this, as well as the proper timing and usage of your default cooldowns in a subsequent section.
    4.1. Abilities Granted by Symbiosis
    Symbiosis is a buff that you can place on one party or raid member. The buff lasts for 1 hour, and grants you an ability belonging to the target's class, depending on what your specialisation is. At the same time, the target receives one of your spells. Both of these spells come in a slightly modified version (less powerful than the original). You can see the full list of spells here, but the spells useful to you as a Feral Druid are:
    • Redirect allows you to move your existing Combo Points to a new target. This is very useful for maintaining your DPS when switching targets. It is gained from Rogues.
    • Soul Swap allows you to move your two main bleed effects (
      Rip and
      Rake) to a new target. This is very useful for maintaining your DPS when switching targets. It is gained from Warlocks.
    • Feral Spirit summons two Spirit Wolves that deal (a very small amount of) damage to the target, for 30 seconds. It is gained from Shamans.
    • Shattering Blow reduces the target's armor by 20% for 10 seconds. This is a very useful raid cooldown. It is gained from Warriors.
    • Play Dead,
      Divine Shield, and
      Dispersion all help you survive in various ways. These are gained from Hunters, Paladins, and Priests, respectively.
    5. Optional Read: Mastering Your Feral Druid↑top
    The above information tells you everything you need to know in order to have highly competitive DPS as a Feral Druid. However, in order for you to truly master the spec, there are more things that you need to understand in detail.
    5.1. Combo Points and Energy
    As a DPS Feral Druid, most of your abilities need Energy to be used. Your Energy bar has a capacity of 100 Energy and refills at a rate of 10 Energy per second. Your energy regeneration is increased by your melee haste (Haste Rating + haste-enhancing buffs).
    Some abilities add one or several Combo Points on your target, up to a maximum of 5 Combo Points. Other abilities, called Finishing Moves, consume the Combo Points on your target. The more Combo Points a Finishing Move consumes, the more powerful its effect is. Your Combo Point generation is increased by
    Primal Fury, which causes your Combo Point generating abilities to generate two Combo Points any time they are critical strikes.
    5.2. Single Target Rotation in Detail
    The DPS Feral Druid rotation is a balance of keeping up several debuffs and bleeds on the target as well as keeping up
    Savage Roar on yourself, while continuously generating Combo Points.
    5.2.1. Debuffs and Bleeds
    The first debuff you must keep up on the target is
    Faerie Fire. Note that this debuff has equivalents from other classes, so if it is already being provided, you do not need to worry about it.
    An equivalent of Faerie Fire is provided by any other Druids, Warriors, Rogues and Hunters. Note that Feral Druids' Faerie Fire is slightly better than other classes' because it is instantly applied at full strength (normally, it needs to stack up to 3 times), but this benefit is very minor and hardly worth considering.
    Once this debuff is taken care of, you have two other bleed effects that you must try to have 100% uptime on the target with. They are
    Rake and
    Rip.
    Rake only costs Energy to apply, making it quite simple to manage.
    Rip costs Energy but its potency is also dependant on how many Combo Points it is applied with. You must always make sure that you are applying Rip with 5 Combo Points.
    5.2.2. Savage Roar
    Savage Roar is a self-buff that increases your physical damage done by 30%. It costs Energy to apply, and its duration (but not its potency) depends on how many Combo Points it is applied with. Essentially, it makes no difference how many Combo Points you use it with, but if you can apply it with a high number of Combo Points, it will ease the pressure on maintaining your rotation.
    You must always have this buff active on yourself.
    Note that, if you are using
    Glyph of Savagery, you can apply Savage Roar (with a 12-second duration) without having any Combo Points. This is very useful in case you make a mistake in your rotation and your Savage Roar expires or if you are finding it difficult to generate Combo Points steadily for some reason. Also, it is ideal for the start of the encounter, allowing you to use your first Combo Points on setting up
    Rip.
    5.2.3. What to do the Rest of the Time
    When your debuff, bleeds and self-buff are all up and do not need to be refreshed, you will essentially be filling the time with casts of
    Shred, generating Combo Points.
    In addition to Shred, some Combo Points will also be generated by your casts of
    Rake, although this number is much smaller.
    5.2.4. When to Refresh DoTs and Savage Roar
    You should try to refresh
    Rip when there are 2 or fewer seconds remaining on the current Rip. When the existing Rip is stronger (it was applied at a time when your attack power was higher than it currently is), you will get an error message and you will not be allowed to refresh it. In this case, simply wait until it expires fully before reapplying it.
    In a similar fashion, you should try to refresh
    Rake when there are 3 or fewer seconds remaining on the current Rake. The exception to this is mentioned in the Tiger's Fury section.
    The timing for refreshing
    Savage Roar is not very strict, but you should still try to refresh it right as it is about to expire.
    5.2.5. Ferocious Bite
    Ferocious Bite is a finishing move that costs 25 Energy and deals damage based on how many Combo Points you use it with. Its damage is increased, by up to 100%, at the cost of extra Energy, up to 25. That is to say, if you use Ferocious Bite with 25 Energy, it will deal its base damage (based on how many Combo Points you have). If you use it with 50 Energy, then its damage will be increased by 100%.
    Whenever you use Ferocious Bite on a target that is below 25% health, your
    Rip on the target will be refreshed. This makes it a much more efficient way of maintaining Rip on the target, since you are dealing damage while also refreshing Rip, for the same amount of Combo Points. A Rip that is refreshed in this manner will have the same power as its original application (determined by how many Combo Points you applied it with).
    You should use Ferocious Bite with 5 Combo Points, unless
    Rip will expire before you have time to reach 5. In this case, you should just use it with however many Combo Points you have, in order to refresh Rip.
    It will prove to be a DPS gain to pool Energy to 50 before using Ferocious Bite (provided that it does not cause your Rip to fall off), boosting its damage.
    5.2.6. Bosses That Cannot Be Attacked From Behind
    In case the target you are fighting cannot be attacked from behind and, thus, you cannot use
    Shred to generate Combo Points, you should use
    Mangle instead.
    5.3. Detailed Cooldown Usage
    How you use your two DPS cooldowns is very important to your performance as a Feral Druid.
    5.3.1. Tiger's Fury
    There are several things to consider when using
    Tiger's Fury:
    • It should always be used on cooldown.
    • Before using Tiger's Fury, make sure you have 35 or less Energy (to avoid becoming capped thanks to the 60 Energy it provides you with).
    • Use any other damage-increasing spells or abilities at the same time as Tiger's Fury (Potion of the Tol'vir, Synapse Springs, on-use trinkets, etc.).
    • Bleed effects cast while Tiger's Fury is active will benefit from the damage increase for their entire duration (even if Tiger's Fury runs out in the meanwhile). As a result, you should refresh
      Rake while Tiger's Fury is active, unless the current Rake has more than 9 seconds left on its duration. It is a DPS increase to refresh
      Rip while Tiger's Fury is active, but do not go out of your way to do this and simply refresh it before it is about to expire.

    Keep in mind that Tiger's Fury cannot be used while
    Berserk is active, but Berserk can be used while Tiger's Fury is active. In most cases, you will want to use Berserk immediately after using Tiger's Fury.
    5.3.2. Berserk
    Berserk reduces the Energy cost of all your abilities by 50% while it is active. It is a very strong DPS cooldown, allowing you to cast your abilities more often.
    You will want to use
    Berserk as many times as possible during the fight. Ideally, you should pool Energy before using Berserk, so that you can use more abilities throughout its duration, thus "saving" more Energy. Of course, you must take the reduced Energy cost into account when making sure that you do not cap your Energy.
    Whenever possible, you should use Berserk immediately after using
    Tiger's Fury.
    5.3.3. Tier 4 Talents
    Your Tier 4 talent of choice should be used as follows:
    • Incarnation: King of the Jungle should be used when you require the burst offered by being able to use
      Ravage as a Combo Point builder (especially when the target is above 80% health) or when you wish to be able to enter stealth in combat.
    • Force of Nature should be used on cooldown.
    5.3.4. Tier 6 Talents
    If you pick
    Dream of Cenarius as a talent, then you will have to weave in as many
    Healing Touches as possible into your rotation. You should do this in the following ways:

    In case you pick
    Nature's Vigil as your Tier 6 talent, then you should make sure to use this cooldown as many times as possible during the fight. Ideally, you should stack it with other cooldowns and times when the boss takes increased damage.

  • Revenir en haut
    Skype
    Mioji


    Hors ligne

    Inscrit le: 14 Sep 2012
    Messages: 13
    Localisation: Pornyville

    MessagePosté le: Dim 30 Sep - 11:57 (2012)    Sujet du message: Druide féral 5.0.5 Répondre en citant

    Buffs
    Leader of the Pack
    Increases the Critical Strike Chance of all party and raid members by 5% — does not stack with
    Fearless Roar,
    Furious Howl,
    Still Water,
    Terrifying Roar,
    Arcane Brilliance, and
    Legacy of the White Tiger
    Mark of the Wild
    Increases the Strength, Agility, and Intellect of all party and raid members by 5% — does not stack with
    Embrace of the Shale Spider,
    Legacy of the Emperor, and
    Blessing of Kings
    Debuffs
    Faerie Fire
    12% Armor reduction — does not stack with
    Dust Cloud,
    Tear Armor,
    Expose Armor,
    Sunder Armor, and
    Devastate
    Thrash
    10% Physical Damage done reduction — does not stack with
    Scarlet Fever,
    Demoralizing Roar,
    Demoralizing Screech,
    Keg Smash,
    Hammer of the Righteous,
    Earth Shock,
    Curse of Enfeeblement, and
    Thunder Clap
    Utility
    Skull Bash
    Interrupt with a 15-second cooldown
    Rebirth
    Combat resurrection
    Remove Corruption
    Removes 1 Poison and 1 Curse effect
    Tranquility
    Raid-wide healing cooldown
    Stampeding Roar
    Raid-wide movement speed burst
    Soothe
    Dispels enrage effects from the target
    Crowd Control
    Hibernate
    40-second sleep (beasts and dragonkin only)
    Cyclone
    6-second incapacitate
    Entangling Roots
    Roots target in place for 30 seconds, broken by damage
    Survival
    Barkskin
    20% damage reduction for 12 seconds, 1-minute cooldown
    Survival Instincts
    50% damage reduction for 12 seconds, 3-minute cooldown (requires
    Bear Form)
    Might of Ursoc
    Increases current and maximum health by 30% for 20 seconds (requires
    Bear Form)
    Dash
    Movement speed burst


    Revenir en haut
    Skype
    Mioji


    Hors ligne

    Inscrit le: 14 Sep 2012
    Messages: 13
    Localisation: Pornyville

    MessagePosté le: Dim 30 Sep - 11:58 (2012)    Sujet du message: Druide féral 5.0.5 Répondre en citant

    1. Basics↑top
    The stat priority for a Feral Druid is:
    1. Agility;
    2. Mastery Rating;
    3. Critical Strike Rating;
    4. Hit Rating and Expertise Rating (until 7.5% each);
    5. Haste Rating.

    These statistics have been obtained by combining common sense, in-game testing, and simulations using Simulation Craft. They are meant for level 85 characters. Level 90 statistics are currently beyond the scope of this article.


    2. Getting a Better Understanding↑top
    Agility is your primary statistic. You should look for it in all of your upgrades. It provides you with Attack Power, which determines the damage your abilities do, and it increases your critical strike chance.
    Mastery Rating, through
    Mastery: Razor Claws, increases the damage of bleed effects.
    Critical Strike Rating increases your chance to critically hit with all spells and abilities.
    Hit Rating decreases the chance that your melee attacks will miss their target (7.5% against a raid boss). Therefore, your goal is to reach the 7.5% hit cap (see section below), which will ensure that your attacks never miss.
    Expertise Rating decreases the chance that your melee attacks will be dodged (7.5% against a raid boss). Therefore, your goal is to reach the 7.5% expertise cap (see section below), which will ensure that your attacks are never dodged. Note that you should always be attacking bosses from behind, which prevents them from parrying your attacks. Therefore, it is usually unnecessary (unless the boss cannot be attacked from behind) to decrease the chance that your attacks will be parried (something that you can do by stacking Expertise Rating after reaching the 7.5% cap).
    Haste Rating increases attack speed and Energy regeneration.
    2.1. Hit Cap
    At level 85, you need 769 Hit Rating to reach the melee hit cap.
    At level 90, you need 2,550 Hit Rating to reach the melee hit cap.
    2.2. Expertise Cap
    At level 85, you need 769 Expertise Rating to reach the expertise cap.
    At level 90, you need 2,550 Expertise Rating to reach the expertise cap.


    Revenir en haut
    Skype
    Mioji


    Hors ligne

    Inscrit le: 14 Sep 2012
    Messages: 13
    Localisation: Pornyville

    MessagePosté le: Dim 30 Sep - 11:59 (2012)    Sujet du message: Druide féral 5.0.5 Répondre en citant

    1. Gems↑top
    Sockets Gems
    Agile Shadowspirit Diamond
    Delicate Queen's Garnet, Delicate Inferno Ruby (cheaper), or Delicate Chimera's Eye (JC)

    If you are still unsure what the optimal gemming strategy is for your character, you can Ask Mr. Robot for a personalised optimisation of your character's gear, by filling the form below.

    Realm
    Character Name
    Ask Mr. Robot



    2. Enchants↑top
    Slot Main Enchantments Extra Enchantments
    Shoulders
    Back
    ChestEnchant Chest - Peerless Stats
    Wrists Socket Bracer (Blacksmithing)
    HandsEnchant Gloves - Greater Mastery
    Waist
    Legs
    FeetEnchant Boots - Major Agility
    RingsEnchant Ring - Agility (Enchanting)
    WeaponsEnchant 2H Weapon - Mighty Agility

    Note that Extra Enchantments can be applied to an item in addition to a Main Enchantment.
    3. Consumables↑top
    You should always be eating food that provides 90 Agility, whether this is in the form of:

    Your flask should be a Flask of the Winds.
    During the encounter, your best choice for a potion will be Potion of the Tol'vir.
    4. Summing-up Profession Perks↑top
    Choosing a profession for your Feral Druid can impact your raid performance. As a rule, you should shy away from gathering professions (with the exception of Herbalism), which leaves the following viable professions for raiding:
    Profession Perks
    BlacksmithingProvides a 100 Agility gain through two extra sockets: Socket Bracer and Socket Gloves. Only provides an 80 Agility gain if you are still using Delicate Inferno Ruby, and not the newer Delicate Queen's Garnet.
    JewelcraftingProvides a 51 Agility gain through the ability of using 3 Delicate Chimera's Eye. It does provide an 81 Agility gain if you are still using Delicate Inferno Ruby and not the newer Delicate Queen's Garnet.
    AlchemyProvides an 80 Agility gain to your flask through Mixology.
    EnchantingProvides an 80 Agility gain through Enchant Ring - Agility.
    EngineeringProvides an 80 Agility gain in average through Synapse Springs. Also provides Grounded Plasma Shield, an additional Waist enchant that can be used as a survival tool during encounters, but it runs the risk of backfiring (in which case, you taunt and take aggro on all nearby mobs).
    InscriptionProvides an 80 Agility gain through Swiftsteel Inscription. It also saves you from the trouble of farming reputation with Therazane to get the usual enchantment.
    LeatherworkingProvides an 80 Agility gain through Fur Lining - Agility. Also provides Primal Leg Reinforcements, a much cheaper equivalent to Dragonscale Leg Armor, the traditional leg enchant.
    TailoringProvides a gain of approximately 61 Agility through Swordguard Embroidery.
    HerbalismProvides an 80 Haste Rating gain in average through Lifeblood.


    Revenir en haut
    Skype
    Mioji


    Hors ligne

    Inscrit le: 14 Sep 2012
    Messages: 13
    Localisation: Pornyville

    MessagePosté le: Dim 30 Sep - 11:59 (2012)    Sujet du message: Druide féral 5.0.5 Répondre en citant

    1. Macros↑top 1.1. Generic Macros for Druids 1.1.1. Innervate
    • #showtooltip Innervate
    • /cast [@mouseover,help,nodead][@focus,help,nodead][@target,help,nodead][@player]Innervate

    This macro casts
    Innervate on your mouseover target, if they are a friendly target and not dead. Otherwise, it casts Innervate on your focus target, if they are a friendly target and not dead. Otherwise, it casts Innervate on your current target, if they are a friendly target and not dead. Otherwise, it casts Innervate on yourself.
    1.1.2. Rebirth
    • #showtooltip Rebirth
    • /cast [@mouseover,help]Rebirth;Rebirth

    This macro casts
    Rebirth on your mouseover target, if they are a friendly player. Otherwise, it casts Rebirth on your current target.
    1.1.3. Nature's Swiftness + Healing Touch
    • #showtooltip Nature's Swiftness
    • /castsequence Nature's Swiftness, Healing Touch

    This macro allows you to use
    Nature's Swiftness to make
    Healing Touch instant cast. If you press the macro a second time, it will cast Healing Touch on your target.
    1.1.4. Decurse/Remove Poison
    • #showtooltip Remove Corruption
    • /cast [target=mouseover,help,nodead][target=target] Remove Corruption

    Using this macro will cast
    Remove Corruption on your mouseover target, if they are a friendly player and they are not dead. Otherwise, it will cast Remove Corruption on your current target.
    1.2. Specific Macros for Feral Druids
    Currently, we feel that there is no need for additional macros to play a Feral Druid to its full potential.
    2. Addons↑top 2.1. Generic Addons for Druids 2.1.1. ElvUI
    Here, at Icy Veins, we use ElvUI for all our characters. This addon is a complete replacement of the default User Interface. It comes with almost everything you need to perform properly: action bars, cooldown timers, proc display, etc.
    We strongly recommend you to get this addon.
    2.1.2. Boss Mods: Deadly Boss Mods or Bigwigs
    Boss mods are addons that warn you about boss abilities and give you live advice on how to handle some mechanics. We strongly recommend you to get one such addon. At Icy Veins, we mostly use Deadly Boss Mods, the most popular boss mod. A good alternative is Big Wigs.
    2.1.3. Omen Threat Meter
    Omen Threat Meter is the most popular addon for displaying the current threat levels on your target. We recommend you to use it to avoid taking aggro when the tank is still building up threat on an enemy.
    2.1.4. Parrot or Mik's Scrolling Battle Text
    Parrot and Mik's Scrolling Battle Text are highly customisable addons for displaying floating battle text while in combat (incoming heals, damage of your spells, etc.). They both work very well by default.
    2.1.5. Power Auras Classic
    Power Auras Classic is an extremely useful addon that allows you to have visual effects on your screen, helping you track your buffs, debuffs and cooldowns. It is highly customisable and it can make it much, much easier to keep track of your procs and play your spec more proficiently.
    2.1.6. Recount
    Recount is a well known addon that most people use for displaying current DPS or HPS (Healing Per Second). We advise you to also use it for checking what you take damage from and if the share of damage/healing you do with each of your abilities is similar to that of other players of your class.
    2.1.7. Grid and GridClickSets (Optional)
    ElvUI comes with decent raid frames. The only real reason for using Grid and GridClickSets is if you want to be able to decurse raid or party members by right clicking their frame in the raid of party frame. If you choose to go with Grid, then you might want to also use GridStatusRaidDebuff.
    2.2. Specific Addons for Feral Druids
    Currently, we feel that there is no need for additional addons to play a Feral Druid to its full potential.


    Revenir en haut
    Skype
    Mioji


    Hors ligne

    Inscrit le: 14 Sep 2012
    Messages: 13
    Localisation: Pornyville

    MessagePosté le: Dim 30 Sep - 12:01 (2012)    Sujet du message: Druide féral 5.0.5 Répondre en citant

    1. Best in Slot Items↑top
    Slot Item Source
    HeadDeep Earth HeadpieceBlackhorn (Heroic) in Dragon Soul
    NeckChoker of the Vanquished LordRagnaros (Heroic) in Firelands
    ShouldersUnderdweller's SpauldersMorchok (Heroic) in Dragon Soul
    BackDreadfire DrapeLord Rhyolith (Heroic) in Firelands
    ChestDeep Earth RaimentUltraxion (Heroic) in Dragon Soul
    WristsShadow Wing ArmbandsBlackhorn (Heroic) in Dragon Soul
    HandsDeep Earth GripsWarlord Zon'ozz (Heroic) in Dragon Soul
    WaistBelt of Flayed SkinWarlord Zon'ozz (Heroic) in Dragon Soul
    LegsDeep Earth LegguardsYor'sahj (Heroic) in Dragon Soul
    FeetMolten Blood FootpadsSpine of Deathwing (Heroic) in Dragon Soul
    Ring #1Seal of Primordial ShadowAny of the first 6 bosses Dragon Soul
    Ring #2Signet of Grasping MouthsHagara (Heroic) in Dragon Soul
    Trinket #1Vial of ShadowsAny of the first 6 bosses Dragon Soul
    Trinket #2Wrath of UnchainingSpine of Deathwing (Heroic) in Dragon Soul
    WeaponKiril, Fury of BeastsMadness of Deathwing (Heroic) in Dragon Soul

    If you want to know what the next available upgrades for your characters are, you can Ask Mr. Robot, by filling the form below.

    Realm
    Character Name
    Ask Mr. Robot



    2. Gearing Up↑top
    When gearing up, we advise you to always prioritise pieces of Tier sets over non-set pieces of higher item level.
    In each table, the items are ranked by item level and then alphabetically.
    2.1. Head
    Level Item Source(s)
    419Plainshawk Helm
    Cleaning House (Valley of the Four Winds)
    420Headcover of the Impatient
    Lord of the Shado-Pan (Shado-Pan Monastery)
    429Farwatch Leather Helm
    Devastation Below (Townlong Steppes)
    437Ghost Fox Helm
    Reunited (Dread Wastes)
    437Sunset Leather Helm
    Kor'thik Aggression (Dread Wastes)
    442Steppebeast Helm
    The Sha of Hatred (Townlong Steppes)
    450Contender's Leather Helmcreated by Contender's Leather Helm (requires Leatherworking 590)
    463Soulburner CrownLilian Voss in Scholomance and Lilian Voss in Scholomance
    463Windblast HelmWing Leader Ner'onok in Siege of Niuzao Temple
    476Agile Retinal Armorcreated by Agile Retinal Armor (requires Engineering 525)
    476Crown of Opportunistic StrikesJan-xi in Mogu'shan Vaults
    489Crown of Opportunistic StrikesJan-xi in Mogu'shan Vaults
    489Red Smoke Bandanareward for reaching revered with
    Shado-Pan, 2250
    from Rushi the Fox (A/H) in Townlong Steppes
    496Facemask of Unrepentant BanditryChief Salyis in Valley of the Four Winds
    502Crown of Opportunistic StrikesJan-xi in Mogu'shan Vaults
    2.2. Amulet
    Level Item Source(s)
    429Locket of the Sumprushes
    The Torches (Townlong Steppes)
    429Rensai's Necklace
    Thinning the Sik'thik (Townlong Steppes)
    437Amberglow Necklace
    Better With Age (Dread Wastes) and
    Better With Age (Dread Wastes)
    437Swarmborn Necklace
    The Klaxxi Council (Dread Wastes)
    440Saboteur's Locket
    Take Down the Wing Leader (Siege of Niuzao Temple)
    450Amulet of Swirling Mistsreward for reaching honored with
    Golden Lotus, 1250
    from Jaluu the Generous (A/H) in Vale of Eternal Blossoms
    450Golembreaker Amuletcreated by Golembreaker Amulet (requires Jewelcrafting 575)
    463Engraved Amber PendantVizier Jin'bak in Siege of Niuzao Temple
    463Scorched Scarlet KeyFlameweaver Koegler in Scarlet Halls
    476Amulet of the Hidden KingsMeng the Demented in Mogu'shan Vaults, Qiang the Merciless in Mogu'shan Vaults, Subetai the Swift in Mogu'shan Vaults...
    489Amulet of the Hidden KingsMeng the Demented in Mogu'shan Vaults, Qiang the Merciless in Mogu'shan Vaults, Subetai the Swift in Mogu'shan Vaults...
    489Choker of the Klaxxi'vareward for reaching revered with
    The Klaxxi, 1250
    from Ambersmith Zikk (A/H) in Dread Wastes
    496Hellrider's ChokerChief Salyis in Valley of the Four Winds
    502Amulet of the Hidden KingsMeng the Demented in Mogu'shan Vaults, Qiang the Merciless in Mogu'shan Vaults, Subetai the Swift in Mogu'shan Vaults...
    2.3. Shoulders
    Level Item Source(s)
    419Riverblade Spaulder
    The Waters of Youth (Krasarang Wilds) and
    For Family (Krasarang Wilds)
    429Steppebeast Pauldrons
    First Assault (Townlong Steppes)
    429Steppebeast Spaulders
    Mists' Opportunity (Townlong Steppes)
    450Contender's Leather Shoulderscreated by Contender's Leather Shoulders (requires Leatherworking 575)
    450Ghost Fox Spaulders
    The Mariner's Revenge (Dread Wastes)
    463Doubtridden ShoulderguardsSha of Doubt in Temple of the Jade Serpent
    463Fizzy SpauldersYan-Zhu the Uncasked in Stormstout Brewery
    476Netherrealm ShoulderpadsGara'jal the Spiritbinder in Mogu'shan Vaults
    489Imperion Spauldersreward for reaching revered with
    Golden Lotus, 1750
    from Jaluu the Generous (A/H) in Vale of Eternal Blossoms
    489Netherrealm ShoulderpadsGara'jal the Spiritbinder in Mogu'shan Vaults
    502Netherrealm ShoulderpadsGara'jal the Spiritbinder in Mogu'shan Vaults
    2.4. Cloak
    Level Item Source(s)
    429Scorpion Drape
    Enraged By Hatred (Townlong Steppes)
    437Sapmaster's Cloak
    Bound With Shade (Dread Wastes)
    440Mantid Exterminator's Cloak
    That's a Big Bug! (Gate of the Setting Sun)
    450Bladesong Cloakreward for reaching honored with
    The August Celestials, 1250
    from Sage Whiteheart (A/H) in Shrine of Seven Stars
    450Quick Strike Cloakcreated by Quick Strike Cloak (requires Leatherworking 560)
    463Aerial Bombardment CloakGeneral Pa'valak in Siege of Niuzao Temple
    463Wind-Soaked DrapeWise Mari in The Jade Forest
    476Arrow Breaking WindcloakMeng the Demented in Mogu'shan Vaults, Qiang the Merciless in Mogu'shan Vaults, Subetai the Swift in Mogu'shan Vaults...
    489Arrow Breaking WindcloakMeng the Demented in Mogu'shan Vaults, Qiang the Merciless in Mogu'shan Vaults, Subetai the Swift in Mogu'shan Vaults...
    489Blackguard Capereward for reaching revered with
    Shado-Pan, 1250
    from Rushi the Fox (A/H) in Townlong Steppes
    502Arrow Breaking WindcloakMeng the Demented in Mogu'shan Vaults, Qiang the Merciless in Mogu'shan Vaults, Subetai the Swift in Mogu'shan Vaults...
    2.5. Chest
    Level Item Source(s)
    419Plainshawk Tunic
    Unyielding Fists: Trial of Stone (Valley of the Four Winds)
    429Farwatch Leather Tunic
    Grounded Welcome (Townlong Steppes)
    437Ghost Fox Tunic
    Fresh Pots (Dread Wastes)
    437Sunset Leather Tunic
    Falling to Pieces (Dread Wastes)
    440Foul Cadaverous Armor
    An End to the Suffering (Scholomance)
    442Steppebeast Tunic
    The Point of No Return (Townlong Steppes)
    450Contender's Leather Chestguardcreated by Contender's Leather Chestguard (requires Leatherworking 590)
    450Refurbished Zandalari Vestmentreward for reaching honored with
    The August Celestials, 2250
    from Sage Whiteheart (A/H) in Shrine of Seven Stars
    463Delicate Chestguard of the Golden Lotus
    Battle Axe of the Thunder King (Vale of Eternal Blossoms)
    463Korloff's RaimentBrother Korloff in Scarlet Monastery
    463Nimbletoe ChestguardOok-Ook in Stormstout Brewery
    476Chestguard of Total AnnihilationElegon in Mogu'shan Vaults
    476Greyshadow Chestguardcreated by Greyshadow Chestguard (requires Leatherworking 600)
    489Chestguard of Total AnnihilationElegon in Mogu'shan Vaults
    489Softfoot Silentwrapreward for reaching revered with
    Golden Lotus, 2250
    from Jaluu the Generous (A/H) in Vale of Eternal Blossoms
    496Chestguard of Nemesescreated by Chestguard of Nemeses (requires Leatherworking 600)
    496Flameshot WrapChief Salyis in Valley of the Four Winds
    502Chestguard of Total AnnihilationElegon in Mogu'shan Vaults
    2.6. Wrists
    Level Item Source(s)
    429Steppebeast Armwraps
    The Motives of the Mantid (Townlong Steppes)
    430Subjugation Bracers
    Relics of the Four Kings (Mogu'shan Palace)
    434Silentleaf Armwraps
    The Fall of Shai Hu (Kun-Lai Summit)
    437Ghost Fox Armwraps
    The Dissector Wakens (Dread Wastes)
    437Ghost Fox Wristwraps
    Extracting Answers (Dread Wastes)
    450Contender's Leather Bracerscreated by Contender's Leather Bracers (requires Leatherworking 555)
    450Cruel Mercy Bracersreward for reaching honored with
    The Klaxxi, 1250
    from Ambersmith Zikk (A/H) in Dread Wastes
    463Lightblade BracerArmsmaster Harlan in Scarlet Halls
    463Saboteur's Stabilizing BracersSaboteur Kip'tilak in Gate of the Setting Sun
    476Bracers of Violent MeditationZian of the Endless Shadow in Mogu'shan Vaults, Qiang the Merciless in Mogu'shan Vaults, Subetai the Swift in Mogu'shan Vaults...
    489Bracers of Violent MeditationZian of the Endless Shadow in Mogu'shan Vaults, Qiang the Merciless in Mogu'shan Vaults, Subetai the Swift in Mogu'shan Vaults...
    489Quillpaw Family Bracersreward for reaching revered with
    The August Celestials, 1250
    from Sage Whiteheart (A/H) in Shrine of Seven Stars
    2.7. Hands
    Level Item Source(s)
    429Steppebeast Gloves
    The Endless Swarm (Townlong Steppes)
    434Silentleaf Gloves
    The Leader Hozen (Kun-Lai Summit)
    437Ghost Fox Gloves
    Nope (Dread Wastes)
    437Ghost Fox Handwraps
    Rending Daggers (Dread Wastes)
    440Crimson Monk Handwraps
    Unto Dust Thou Shalt Return (Scarlet Monastery)
    450Contender's Leather Glovescreated by Contender's Leather Gloves (requires Leatherworking 565)
    450Surehand Gripsreward for reaching honored with
    Golden Lotus, 1750
    from Jaluu the Generous (A/H) in Vale of Eternal Blossoms
    463Hound Trainer's GlovesHoundmaster Braun in Scarlet Halls
    463Tombstone GauntletsDarkmaster Gandling in Scholomance
    476Greyshadow Glovescreated by Greyshadow Gloves (requires Leatherworking 600)
    489Fingers of the Loneliest Monkreward for reaching revered with
    The August Celestials, 1750
    from Sage Whiteheart (A/H) in Shrine of Seven Stars
    496Eternal Blossom GripsSha of Anger in Kun-Lai Summit
    496Eternal Blossom HandguardsSha of Anger in Kun-Lai Summit
    496Murderer's Glovescreated by Murderer's Gloves (requires Leatherworking 600)
    496Red Crane GauntletsSha of Anger in Kun-Lai Summit
    496Red Crane GripsSha of Anger in Kun-Lai Summit
    2.8. Waist
    Level Item Source(s)
    419Riverblade Belt
    In the House of the Red Crane (Krasarang Wilds)
    420Shado-Pan Initiate's Belt
    The Path to Respect Lies in Violence (Shado-Pan Monastery)
    429Steppebeast Belt
    Jung Duk (Townlong Steppes)
    429Steppebeast Waistband
    Up In Flames (Townlong Steppes)
    440Loksey's Lost Belt
    Just for Safekeeping, Of Course (Scarlet Halls)
    450Contender's Leather Beltcreated by Contender's Leather Belt (requires Leatherworking 565)
    450Ghost Fox Belt
    Overthrone (Dread Wastes)
    463Belt of Brazen InebriationHoptallus in Stormstout Brewery
    463Icewrath BeltInstructor Chillheart in Scholomance
    476Tomb Raider's GirdleFeng the Accursed in Mogu'shan Vaults
    489Klaxxi Lash of the Borrowerreward for reaching revered with
    The Klaxxi, 1750
    from Ambersmith Zikk (A/H) in Dread Wastes
    489Tomb Raider's GirdleFeng the Accursed in Mogu'shan Vaults
    496Cannoneer's Gunpowder CarrierChief Salyis in Valley of the Four Winds
    502Tomb Raider's GirdleFeng the Accursed in Mogu'shan Vaults
    2.9. Legs
    Level Item Source(s)
    429Steppebeast Legguards
    Seeing Red (Townlong Steppes)
    429Steppebeast Pantaloons
    Improvised Ammunition (Townlong Steppes)
    430Leggings of the Empty Throne
    A New Lesson for the Master (Mogu'shan Palace)
    434Silentleaf Legguards
    Prophet Khar'zul (Kun-Lai Summit)
    437Ghost Fox Legguards
    Walking Dog (Dread Wastes)
    450Contender's Leather Leggingscreated by Contender's Leather Leggings (requires Leatherworking 565)
    450Tough Mushanhide Leggingsreward for reaching honored with
    Shado-Pan, 2250
    from Rushi the Fox (A/H) in Townlong Steppes
    463Ghostwoven LegguardsJandice Barov in Scholomance
    463Wall-Breaker LegguardsRaigonn in Gate of the Setting Sun
    476Stoneflesh LeggingsAmethyst Guardian in Mogu'shan Vaults, Cobalt Guardian in Mogu'shan Vaults, Jade Guardian in Mogu'shan Vaults...
    489Dreadsworn Slayer Legsreward for reaching revered with
    The Klaxxi, 2250
    from Ambersmith Zikk (A/H) in Dread Wastes
    489Stoneflesh LeggingsAmethyst Guardian in Mogu'shan Vaults, Cobalt Guardian in Mogu'shan Vaults, Jade Guardian in Mogu'shan Vaults...
    496Eternal Blossom BreechesSha of Anger in Kun-Lai Summit
    496Eternal Blossom LegguardsSha of Anger in Kun-Lai Summit
    496Red Crane LeggingsSha of Anger in Kun-Lai Summit
    496Red Crane LegguardsSha of Anger in Kun-Lai Summit
    502Stoneflesh LeggingsAmethyst Guardian in Mogu'shan Vaults, Cobalt Guardian in Mogu'shan Vaults, Jade Guardian in Mogu'shan Vaults...
    2.10. Feet
    Level Item Source(s)
    419Riverblade Boots
    The Gratitude of Stoneplow (Valley of the Four Winds)
    429Steppebeast Boots
    The Field Armorer (Townlong Steppes)
    437Ghost Fox Shoes
    Amber Arms (Dread Wastes)
    450Boots of Plummeting DeathXin the Weaponmaster in Mogu'shan Palace
    450Contender's Leather Bootscreated by Contender's Leather Boots (requires Leatherworking 565)
    450Ghost Fox Boots
    Fires and Fears of Old (Dread Wastes)
    463Boots of Plummeting DeathXin the Weaponmaster in Mogu'shan Palace
    463Dashing Strike TreadsHigh Inquisitor Whitemane in Scarlet Monastery
    476Boots of Raging Haze
    Remnants of Anger (Townlong Steppes)
    489Tukka-Tuk's Hairy Bootsreward for reaching revered with
    The August Celestials, 1750
    from Sage Whiteheart (A/H) in Shrine of Seven Stars
    496Flamefoot TabiChief Salyis in Valley of the Four Winds
    2.11. Ring
    Level Item Source(s)
    419Nesignwary's Signet
    Parental Mastery (Valley of the Four Winds)
    429Band of the Faithful Scout
    The Restless Watch (Townlong Steppes)
    429Lao-Chin's Ring
    The Taking of Dusklight Bridge (Townlong Steppes)
    437Band of Sudden Dreams
    A Cry From Darkness (Dread Wastes)
    437Xaril's Ring
    The Poisoned Mind (Dread Wastes)
    440Delicate Mark of the Golden Lotus
    The Secrets of Guo-Lai (Vale of Eternal Blossoms)
    442Seal of Taran Zhu
    Terror of the Dread Wastes (Townlong Steppes)
    450Mark of the Dancing Cranereward for reaching honored with
    Shado-Pan, 1250
    from Rushi the Fox (A/H) in Townlong Steppes
    450Roguestone Shadowbandcreated by Roguestone Shadowband (requires Jewelcrafting 575)
    463Pulled Grenade PinSaboteur Kip'tilak in Gate of the Setting Sun
    463Seal of Hateful MeditationTaran Zhu in Shado-Pan Monastery
    463Signet of Dancing JadeLiu Flameheart in Temple of the Jade Serpent
    476Feng's Seal of BindingFeng the Accursed in Mogu'shan Vaults
    489Anji's Keepsakereward for reaching revered with
    Golden Lotus, 1250
    from Jaluu the Generous (A/H) in Vale of Eternal Blossoms
    489Feng's Seal of BindingFeng the Accursed in Mogu'shan Vaults
    489Seal of the Windreaver
    Shadow of the Empire (Dread Wastes)
    496Hereditary Saurok LoopChief Salyis in Valley of the Four Winds
    2.12. Trinket
    Level Item Source(s)
    429Ban's Bag of Bombs
    Pitching In (Townlong Steppes)
    429Dislodged Stinger
    Rummaging Through the Remains (Townlong Steppes)
    429Emblem of the Catacombs
    The Terrible Truth (Townlong Steppes)
    429Nurong's Gun
    Hostile Skies (Townlong Steppes)
    429Sigil of Devotion
    Niuzao's Price (Townlong Steppes)
    429Sigil of Fidelity
    Niuzao's Price (Townlong Steppes)
    429Sigil of Grace
    Niuzao's Price (Townlong Steppes)
    429Sigil of the Catacombs
    The Terrible Truth (Townlong Steppes)
    429Symbol of the Catacombs
    The Terrible Truth (Townlong Steppes)
    437Badge of Kypari Zar
    The Root of the Problem (Dread Wastes)
    437Braid of Ten Songs
    Sacred Recipe (Dread Wastes)
    437Charm of Ten Songs
    Sacred Recipe (Dread Wastes)
    437Emblem of Kypari Zar
    The Root of the Problem (Dread Wastes)
    437Sigil of Kypari Zar
    The Root of the Problem (Dread Wastes)
    450Ghost Iron Dragonlingcreated by Ghost Iron Dragonling (requires Engineering 550)
    450Mogu Rune of Paralysisreward for reaching honored with
    Golden Lotus, 1750
    from Jaluu the Generous (A/H) in Vale of Eternal Blossoms
    450Shado-Pan Dragon Gunreward for reaching honored with
    Shado-Pan, 100
    0
    0
    from Rushi the Fox (A/H) in Townlong Steppes
    450Zen Alchemist Stone
    Strange Spherical Stone (Alchemy)
    463Flashing Steel TalismanHigh Inquisitor Whitemane in Scarlet Monastery
    463Searing WordsDarkmaster Gandling in Scholomance
    463Windswept PagesLorewalker Stonestep in Temple of the Jade Serpent
    476Bottle of Infinite StarsElegon in Mogu'shan Vaults
    476Relic of Xuen
    Darkmoon Tiger Deck (Darkmoon Faire)
    489Bottle of Infinite StarsElegon in Mogu'shan Vaults
    489Hawkmaster's Talonreward for reaching revered with
    Shado-Pan, 1750
    from Rushi the Fox (A/H) in Townlong Steppes
    502Bottle of Infinite StarsElegon in Mogu'shan Vaults
    2.13. Two-Handed Weapon
    Level Item Source(s)
    424Ghost Iron Staffcreated by Ghost Iron Staff (requires Inscription 560)
    429Torch of Dusk
    Last Toll of the Yaungol (Townlong Steppes)
    435Snowdrift's Bladed StaffMaster Snowdrift in Shado-Pan Monastery
    437Kyparitic Staff
    The Horror Comes A-Rising (Dread Wastes)
    450GhostheartXin the Weaponmaster in Mogu'shan Palace
    450Scar-Shell's Scintillating Staff
    The Arena of Annihilation (Kun-Lai Summit)
    450Staff of Ox-Hoof Thunder
    Complete Your Training: The Final Test (Peak of Serenity)
    450Staff of the White Tigerlord
    Complete Your Training: The Final Test (Peak of Serenity)
    463Amber Spear of Klaxxi'vessreward for reaching exalted with
    The Klaxxi, 169
    69
    72
    from Ambersmith Zikk (A/H) in Dread Wastes
    463Firestorm GreatstaffBrother Korloff in Scarlet Monastery
    463GhostheartXin the Weaponmaster in Mogu'shan Palace
    463